Changelog - Version 0.3.6


General

  • Testing webgl build since previous version 0.1.5 to now in version 0.3.7, lots of changes in the game since this version!
  • Lots of new puzzles to test across chapters 1 - 3.
  • Puzzles are now nested into 'stages'.
  • Stage puzzle UI is now presented in world space from screen space.
  • Stage pillars now have new skinning with animations prepared.
  • A design for a 'shadow' like creature is now mocked up for the world selection.
  • Updates to spirits improving their game feel.
  • Updates to set dressing across chapters 1 - 4.
  • Lots of styling and colour coding tweaks.
  • Game is partially localised for various languages.
  • Cobweb puzzle piece added.
  • Throw and shape pillar have been added since previous version.
  • Game partially features animated sequences at various stages in the game, these are triggered after each chapter complete.
  • Lots of bug fixes and optimisations from the last web build.
  • A version of tutorialising the game is in.
  • Lots of new juicy animations and bubble wrap like interactions across the game.
  • Rework of the stat screen presenting player metrics.
  • Rough pass of audio in place across the game.

Itch Page

  • Changed resolution in build settings to be 800x700 from 700x700  to better suit the graphical pass on the itch.io page.
  • Updates store descriptions and experimenting with a fleur divider for seperation of header
  • Added updated screenshots
  • Added a new embedded background graphic for the demo player
  • Added a new background based on the newer design in engine.
  • Added a new banner using the same logo used for the Steam library assets.
  • Lots of colour tweaks to account for the new graphical updates

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