Changelog - Version 0.3.6
Ruya: Ascension (Beta) » Devlog
General
- Testing webgl build since previous version 0.1.5 to now in version 0.3.7, lots of changes in the game since this version!
- Lots of new puzzles to test across chapters 1 - 3.
- Puzzles are now nested into 'stages'.
- Stage puzzle UI is now presented in world space from screen space.
- Stage pillars now have new skinning with animations prepared.
- A design for a 'shadow' like creature is now mocked up for the world selection.
- Updates to spirits improving their game feel.
- Updates to set dressing across chapters 1 - 4.
- Lots of styling and colour coding tweaks.
- Game is partially localised for various languages.
- Cobweb puzzle piece added.
- Throw and shape pillar have been added since previous version.
- Game partially features animated sequences at various stages in the game, these are triggered after each chapter complete.
- Lots of bug fixes and optimisations from the last web build.
- A version of tutorialising the game is in.
- Lots of new juicy animations and bubble wrap like interactions across the game.
- Rework of the stat screen presenting player metrics.
- Rough pass of audio in place across the game.
Itch Page
- Changed resolution in build settings to be 800x700 from 700x700 to better suit the graphical pass on the itch.io page.
- Updates store descriptions and experimenting with a fleur divider for seperation of header
- Added updated screenshots
- Added a new embedded background graphic for the demo player
- Added a new background based on the newer design in engine.
- Added a new banner using the same logo used for the Steam library assets.
- Lots of colour tweaks to account for the new graphical updates
Ruya: Ascension (Beta)
A solipsistic tale
Status | In development |
Authors | Miracle Tea, Thomas Andrews, Brad's Games |
Genre | Puzzle |
Tags | 2D, Abstract, Atmospheric, Cute, Female Protagonist, Minimalist, one-button, Relaxing, Singleplayer |
More posts
- Open Beta! - Version 0.5.03 days ago
- Changelog - Version 0.4.1324 days ago
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