Changelog - Version 0.4.13
Ruya: Ascension (Beta) » Devlog
We've been busy since our last changelog! Lots of improvements, reworks and polish since webGL Version 0.3.6. We've done our best to summarise the changes so far.
- Puzzles:
- Tons of new puzzles across chapters 1 - 7.
- Art & Design:
- Lots of new assets added and visual updates across
- Puzzle pieces
- Player character
- Level Select
- Foliage
- Flooring
- Trees
- Iconography
- General composition of sets and arrangement of objects has been improved.
- Improved colour schemes across chapters.
- There is now a unique locked chapter with its own colour scheme and unique player character animations.
- More integration of the dreamcatchers for holding information, reduced the amount of pillar designs in the game.
- The stat screen is now different and only features the player character containing how many souls have been collected and the total game progress. The monolith design is now cut.
- Lots of new assets added and visual updates across
- UI:
- Tabs are now in place and function better in the settings menu.
- Navigation of UI now feels more juicy.
- Improved visual consistency of toggles, buttons and text scale across the game.
- Selection states are now clearer on interactive UI featuring embellishments and animation.
- Various localisation updates across text fields.
- Discord Community and Steam Wishlist buttons are in and navigate to correct URL.
- Input:
- Selection with keyboard and controller across various UI is improved.
- Pressing arrow keys navigates to different screen positions.
- Pressing Z and X in the level select changes the chapters
- Press WASD and E can select and confirm across various areas of the game.
- Pressing ESC / Backspace can pause the game or navigate to the previous scene.
- Selection with keyboard and controller across various UI is improved.
- Optimisation:
- Reduction of SetPass calls tied to the number of materials we were previously using.
- We're now using Sprite Atlas' in the game to help reduce batches.
- Configured a bunch of settings for webGL to limit the max size of specific sprites.
- Reduction of alpha space across various sprites to reduce build size.
- Various script optimisations in the codebase which should help performance on lower end devices and in the browser.
- Features:
- Analytics are now partially embedded in the game.
- Demo related features are now partially completed. This will allow us to provide a slice of the game and gate certain content.
- Misc:
- The Ruya: Ascension Steam Page is now live!
- We have since made a short teaser trailer for the game.
Files
ruya_ascension_webgl_0.4.13.zip Play in browser
32 days ago
Ruya: Ascension (Beta)
A solipsistic tale
Status | In development |
Authors | Miracle Tea, Thomas Andrews, Brad's Games |
Genre | Puzzle |
Tags | 2D, Abstract, Atmospheric, Cute, Female Protagonist, Minimalist, one-button, Relaxing, Singleplayer |
More posts
- Open Beta! - Version 0.5.010 days ago
- Changelog - Version 0.3.6Sep 13, 2024
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